NewsStocksDigiPlus Targets 60 Localized Games in 2027, Nearly Double This Year's Output

DigiPlus Targets 60 Localized Games in 2027, Nearly Double This Year's Output

Author: Bworldonline·

Key Takeaways

  • •DigiPlus Interactive is targeting approximately 60 localized game releases in 2027, close to twice the more than 30 titles it expects to launch this year.
  • •The company has secured two additional intellectual properties for next year, with one title already in development and releases tentatively planned for the first and second quarters.
  • •A partnership with film studio Regal Entertainment produced five digital games based on the Shake, Rattle & Roll horror franchise, which debuted on BingoPlus on Oct. 22.
  • •DigiPlus' localization strategy combines internally built games inspired by Philippine folklore, mythology, and history with licensed adaptations from external entertainment partners.
  • •Slot games represent roughly 80% of DigiPlus' current development efforts, though the company intends to diversify into other game formats.
DigiPlus Targets 60 Localized Games in 2027, Nearly Double This Year's Output

DigiPlus Interactive Corp. is aiming to release approximately 60 localized games in 2027, nearly double the number it expects to roll out this year, as the Philippine digital gaming company broadens its lineup of titles built on Filipino stories, folklore, and entertainment properties.

At that scale, the localization program would roughly double the volume of locally themed titles feeding DigiPlus' platforms — BingoPlus, ArenaPlus and GameZone — and extend a content strategy that pairs in-house folklore adaptations with licensed entertainment IP.

"Maybe double? Maybe 60 games next year? We'll see," Ray De Guzman, head of localization at DigiPlus, told reporters on the sidelines of an event on Thursday.

DigiPlus expects to release more than 30 localized games this year, Mr. De Guzman said.

The company has also secured two additional intellectual properties (IP) for game development next year, with releases tentatively scheduled for the first and second quarters.

"We already have one of those games with a supplier and in development," he said. "And then we're working on awarding more suppliers."

The push reflects DigiPlus' effort to build a larger pipeline of locally themed content for its digital gaming platforms. How quickly additional suppliers are awarded, and how the first- and second-quarter releases are received, are the near-term markers of how that pipeline is building toward the 2027 goal.

Regal Entertainment Partnership

DigiPlus recently partnered with film studio Regal Entertainment to adapt the Shake, Rattle & Roll horror franchise into five digital games: Manananggal, Reyna Ahas, Triple Terror, LRT Monster, and Aswang. The series is a long-running Filipino horror anthology franchise, giving the digital adaptations source material already familiar to local movie audiences. The titles went live on BingoPlus on Oct. 22, with rollouts on ArenaPlus and GameZone planned at a later date.

"By combining the film outfit's strong creative legacy with DigiPlus' digital capabilities and local market insight, we are creating new opportunities to bring established Filipino entertainment into the digital space, strengthen our content portfolio and deliver greater value to our audiences," DigiPlus Chairman Eusebio H. Tanco said in a separate statement.

Folklore-Driven Development

According to Mr. De Guzman, localized games are created by adapting elements of Philippine folklore, mythology, and history into gameplay features.

"I research the histories and the heroes and the folklore and the mythologies, and I turn those into game experiences," he said.

He cited the manananggal — a creature from Philippine folklore known for separating its upper body from its lower half — as an example of how local characters can be translated into game mechanics.

That adaptation-first process runs alongside DigiPlus' licensed-IP deals, giving the company two streams of localized content: original folklore-based titles built internally and studio franchise adaptations developed with external partners.

Slots Remain the

DigiPlus is also weighing a broader mix of game formats, though slot games currently account for about 80% of its development efforts.

"We'll diversify that portfolio over different kinds of games," Mr. De Guzman said. "But slots have got to be 80% of the focus right now because the community is very strong and the demand is high."

The company plans to expand into other game formats while keeping slot games at the core of its content lineup, with the expanded slate for 2027 set to test how far the localization buildout can scale beyond its current output. — Alexandria Grace C. Magno