NewsMacroAI-Powered AnyPS5 Project Could Let Players Run GTA 6 on PC at Launch

AI-Powered AnyPS5 Project Could Let Players Run GTA 6 on PC at Launch

Author: Decrypt·

Key Takeaways

  • •AnyPS5 is not an emulator; it swaps Sony's system libraries for its own implementations so PS5 run natively on PC hardware.
  • •The project has ported all PS5 GPU shaders and implemented roughly 88% of system libraries, yet only a few of the more than 180 tested titles are verified as playable.
  • •Early community demos, including GTA 5 at 27 FPS and Vampire Survivors at 60 FPS, show games running but not fully playable due to incomplete library support and game-specific bugs.
  • •A mandatory GTA 6 firmware update could delay the game's availability on PC through AnyPS5, since converted files would need to be reworked to match new requirements.
  • •Some users link the project's rise to Sony's decision to stop producing physical discs in early 2028, a move that prompted a petition with more than 385,000 signatures and criticism from a former PlayStation executive.
AI-Powered AnyPS5 Project Could Let Players Run GTA 6 on PC at Launch

An open-source, AI-powered project called AnyPS5 is making waves in the gaming world by converting PlayStation 5 game executables into programs that run natively on PC. Hosted on GitHub, the effort has attracted "vibe coders" porting PS5 applications to Windows and Linux, and some users are optimistic that it will unlock better performance for PS5 games on high-powered hardware — with some even hoping it could run GTA 6 on PC at launch.

A crucial distinction: AnyPS5 is not an emulator. Instead of simulating the console, the tool swaps Sony's system libraries for its own implementation, meaning games run natively on a computer. Because of this, some speculators believe players will be able to squeeze better performance out of PS5 titles on high-powered PCs. A community-run tracker lists more than 180 PS5 titles that have been tried with the tool, but only a handful have been verified as playable.

"GTA 6 most likely will be able to run on your PC at launch, and [with] significantly higher frames than it would on your PS5," pseudonymous gaming content creator Schlayerr said on TikTok. "We live in a crazy time."

"Technically, this is feasible given the similarities between console and PC architectures, and AI can dramatically accelerate the reverse engineering work," Theodore Agranat, Director of Web3 at Gunzilla Games, the game studio behind battle royale Off the Grid, told Decrypt. He remained skeptical, however, over whether the project's contributors "can deliver the quality, performance, and fidelity players expect from AAA games at scale."

🚨 ANYPS5 SYSTEM LIBRARY SUPPORT JUST HIT 86%! 🤯🔥 Development has been FAST since Friday, and the library side is becoming the next phase to watch. • 3,005 / 3,475 declared system functions implemented • Overall system library support is now 86.47% • libc: 99% •… pic.twitter.com/S1AekKNtOf

— Chris Mizo (@MizoChris), October 12,2026

The October 12 post reflects a project that is moving quickly. According to the latest project update, 100% of the PS5 GPU shaders have been ported, along with 88% of the system libraries. Discord community members believe the final 12% of the library work is likely to take a long time, especially as new system libraries are continuously being discovered.

In the project's Discord showcase channel, users have shown off rudimentary demos of PS5 games running on PC. One community developer reported running GTA 5 at 27 frames per second (FPS) in the performance graphics mode, while others have reported 4 FPS on Epic Mickey, 25 FPS on Phasmophobia, and 60 FPS on Vampire Survivors. It remains a work in progress: in all of these examples, the games are not fully playable, due both to the incomplete system library port and to-specific bugs encountered along the way. That gap between a game running and being playable is the project's clearest measure of progress, and by the community's own account, closing it will take time.

A potential roadblock for playing GTA 6 on PC at launch is a mandatory firmware update, Discord members say. The AnyPS5 project would need to overhaul its converted files to match the latest firmware in order to get the game running. As such, a delay is likely before the game becomes available on PC via AnyPS5. How quickly the project can rework its converted files around each new firmware requirement is therefore the variable to watch for anyone hoping to play PS5 titles on PC close to a game's release.

"Firmware updates could create hurdles, particularly around DRM, but likely wouldn't invalidate the entire approach," Agranat said.

A response to Sony's disc ban?

AnyPS5 bans any form of piracy in its Discord server, meaning that using the tool requires purchasing games on the PlayStation Store. That said, there is nothing stopping an individual from using AnyPS5 with a pirated copy of a video game.

Some PlayStation users have speculated that the movement is a response to Sony's plan to discontinue physical game discs.

"The reason this all happened is because Sony discontinued discs," pseudonymous gaming content creator The 1st Gamer said on TikTok. "They wanted to go digital, and they did, but just not on PS5."

Sony announced in July that it plans to stop producing physical discs at the start of 2028. The decision was met with major community backlash, including a petition called "Don't Kill the Disc" that has gained more than 385,000 signatures. Shawn Layden, a former PlayStation executive, called the move a "heavily spreadsheeted decision" and said it has damaged the company's reputation.

In August, Sony argued in a California court that purchasing a digital game on the PlayStation Store does not equate to ownership of it. The company claimed that its Terms of Service and the Software Product License Agreement explain this, and that users should understand it as a fact. Against that backdrop, AnyPS5 sits in a notable spot: its own rules require buying games through the PlayStation Store, even as the tool runs those purchases entirely outside Sony's software.

"Even without Sony stopping physical discs, this was bound to happen with AI accelerating dev," Agranat said. "My hope is that projects like this push platform holders to offer the same flexibility themselves, but at a much higher standard," he told Decrypt, expressing hope for a future in which Sony rolls out games on PC as well as console. "That would be a genuine win-win."